BYIS Ten Big Ideas


 

The 10 Big Ideas provide a purpose for the aspects, skills, knowledge, and contexts chosen to form the substance of the curriculum. These big ideas form a series of multi-dimensional interconnected threads across the curriculum, allowing children to encounter and revisit their learning through a variety of subject lenses. Over time, these encounters help children to build conceptual frameworks that enable a better understanding of increasingly sophisticated information and ideas.

Our Ten Big Ideas


Humankind:
Invites children to find out what it means to be human.


Nature:
Invites children to find out about the diverse natural environments of the world and the plethora of species, both plant and animal, that live in them. They explore the characteristics and features of a range of habitats and study how living things interact with them.


Processes:
Invites children to find out about the diverse and dynamic physical processes that are present in, and have a significant impact on, places, the environment, and the world around them.


Place:
Invites children to explore the visual, cultural, social, and environmental aspects of homes in their locality and the fuller world.


Creativity:
Invites children to discover the place of everyday and exceptional creativity, including the qualities of persistence, determination, originality, and resilience that form the basis of the creative process.


Comparison:
Invites children to compare ways that things are the same or different. They identify simple and more complex patterns and make connections.


Investigation:
Invites children to be curious and search for answers in response to original, familiar and more complex questions.

Significance
Invites children to explore the importance of significant people, places, events and inventions. They examine why things are meaningful to some and not to others, based on their values, beliefs and experiences.


Materials
Invites children to explore the properties of all matter, including that which is living and non-living. It explores how elements are both formed and change.


Change
Invites children to find out about the causes and consequences of change and evolution.